Unit
Associated namespace: sm.unit
A userdata object representing a unit in the game.
Operations:
| Operation | Description |
|---|---|
Unit == Unit | Checks if two instances of Unit refer to the same Unit. |
Values:
character[ character ]Get: (Server-Only) The unit's character.
eyeHeight[ number ]Set: (Server-Only) Sets the unit's eye height.
id[ int ]Get: (Server-Only) The unit's id.
publicData[ table ]Get: (Server-Only) The unit's server public data.Set: (Server-Only) Sets the unit's server public data.
visionFrustum[ table ]Set: (Server-Only) Sets the unit's vision frustum.
self.unit.visionFrustum = {
{ 3.0, math.rad( 80.0 ), math.rad( 80.0 ) },
{ 20.0, math.rad( 40.0 ), math.rad( 35.0 ) },
{ 40.0, math.rad( 20.0 ), math.rad( 20.0 ) }
}
functions
createState
unit:createState( name )
Server-Only
Creates an AI state from a name (See AiState).
Parameters:
unit(Unit): The unit.name(string): The name of the state.
Returns:
- (AiState): The created AI state.
destroy
unit:destroy()
Server-Only
Destroys the unit.
Parameters:
unit(Unit): The unit.
getCharacter
unit:getCharacter()
Server-Only
Returns the unit's character.
Parameters:
unit(Unit): The unit.
Returns
- (Character): The unit's character.
getCurrentFacingDirection
unit:getCurrentFacingDirection()
Server-Only
Returns the unit's current facing direction.
Parameters:
unit(Unit): The unit.
Returns
- (Vec3): The unit's facing direction.
getCurrentMovementDirection
unit:getCurrentMovementDirection()
Server-Only
Returns the unit's current movement direction.
Parameters:
unit(Unit): The unit.
Returns
- (Vec3): The unit's movement direction.
getId
unit:getId()
Server-Only
Returns the unit's id.
Parameters:
unit(Unit): The unit.
Returns
- (int): The unit's id.
getPublicData
unit:getPublicData()
Server-Only
Returns the unit's server public data.
Parameters:
unit(Unit): The unit.
Returns
- (table): The unit's server public data.
sendCharacterEvent
unit:sendCharacterEvent( event )
Server-Only
Sends an event to the unit's character script.
The event is received by the client_onEvent callback in the character script.
Parameters:
unit(Unit): The unit.event(string): The event.
setFacingDirection
unit:setFacingDirection( dir )
Server-Only
Sets the unit's facing direction.
Parameters:
setHearingData
unit:setHearingData( noiseScale )
Server-Only
Notifies the unit that it heard a sound.
Parameters:
unit(Unit): The unit.noiseScale(number): The noise amount.
setMovementDirection
unit:setMovementDirection( dir )
Server-Only
Sets the unit's movement direction.
Parameters:
setMovementType
unit:setMovementType( type )
Server-Only
Sets the unit's movement type.
Valid types are "stand", "walk", "sprint" and "crouch"
Parameters:
unit(Unit): The unit.type(string): The movement type.
setPublicData
unit:setPublicData( data )
Server-Only
Sets the unit's server public data.
Parameters:
unit(Unit): The unit.data(table): The data to set.
setWantsJump
unit:setWantsJump( state )
Server-Only
Sets the unit to jump.
Parameters:
unit(Unit): The unit.state(boolean): Whether the unit should jump or not.
setWhiskerData
unit:setWhiskerData( whiskerCount, maxAngle, startLength, endLength )
Server-Only
Sets the whisker data for obstacle avoidance.
Parameters:
unit(Unit): The unit.whiskerCount(int): The whisker count.maxAngle(number): The max angle.startLength(number): The start length.endLength(number): The end length.